Information
Sonic Studio is an unreleased stage editing fan game, with its core goal being the easy, accessible, and fun creation of sloped Classic Sonic style stages.
It will enable you to create Stages from a wide selection of available Zone themes for you to build your terrain and add your own selection of enemies, items, gimmicks, hazards and bosses!
History:
The idea for a fangame Sonic stage editor took initial form, at least for me, with the creation of 'Sonic Maker' in 2009. It was inspired by the PlaySega Sonic level creator. I was, unfortunately, unable to give Sonic Level Creator a try, so I gathered what little I knew of programming at the time and took it into my own hands.
'Sonic Maker' included a rudimentary stage editor created in Visual Basic, and used an old GM8 Sonic framework separate from the editor to play stages.
Fast forward to 2017, Mania released and inspired me to try again.
Details:
Progress:
Currently, the entire game is planned out. It's just a matter of making it happen.
I'm currently creating features and art. Lots of features and art. Meanwhile, a ton of epic music is being produced!
No current release date!
Links:
Twitter - @SonicStudioProj
YouTube - @SonicStudioProj
It will enable you to create Stages from a wide selection of available Zone themes for you to build your terrain and add your own selection of enemies, items, gimmicks, hazards and bosses!
History:
The idea for a fangame Sonic stage editor took initial form, at least for me, with the creation of 'Sonic Maker' in 2009. It was inspired by the PlaySega Sonic level creator. I was, unfortunately, unable to give Sonic Level Creator a try, so I gathered what little I knew of programming at the time and took it into my own hands.
'Sonic Maker' included a rudimentary stage editor created in Visual Basic, and used an old GM8 Sonic framework separate from the editor to play stages.
Fast forward to 2017, Mania released and inspired me to try again.
Details:
- Sonic Studio is made in GameMaker, and is developed by Lapper, with music by Jahn Davis and Noah Copeland, and UI Art & Graphic Design by Mr. Chao. Special thanks to Mercury for their help over the years, making this possible!
- It features brand new redrawn pixel art and remixed music!
- It's built to be as accurate as possible for an authentic Classic Sonic experience. Slight adjustments and compromises are in place to allow the unique collision system to work smoothly.
- Speaking of the collision system: Uniquely, the framework uses vectors and line intersections to perform its collision checks, and builds terrain as entirely custom polygonal shapes.
- Any shape is possible. This essentially makes every level 100% customisable. Nothing to stop the player constructing a level that will break the physics - but I don't care! Go nuts.
- You can decide how each line of the edge of a polygon will look (eg: grass, border, edge, nothing, etc), or keep it to the default automatic.
- Decorations such as trees, totem poles, ruins, etc are automatically generated and can be shifted around and customised per edge of any given shape.
- Lush zones such as Green Hill and Marble have automatic "hilliness" applied to the grassy surfaces, which is optional.
Progress:
Currently, the entire game is planned out. It's just a matter of making it happen.
I'm currently creating features and art. Lots of features and art. Meanwhile, a ton of epic music is being produced!
No current release date!
Links:
Twitter - @SonicStudioProj
YouTube - @SonicStudioProj