classic sonic, editable
A celebration of momentum-based 2D Sonic.
Welcome to the home of Sonic Studio, a fan game which puts slopes, loops, tunnels, and pipes at your fingertips.
(WIP & Unreleased)
(WIP & Unreleased)
First properly shown (I think) around 2018 in a Sonic Retro Spotlight post, Spring Yard looked like this: You may notice a few oddities, but I'd like to point out the rough way the terrain is cut off on the bottom edge of the circle, or the left side of the ledge.
How terrain visuals work If you aren't already aware, in Sonic Studio you create terrain by modifying vector shapes - kinda like you would in Adobe Illustrator. This makes a shape a collection of points, which joined together create a shape with edges. Collision with the player object uses these edge vector lines. The game will fill these shapes in with triangles, which can be then be easily drawn to the screen as textured polygons. How Sonic Studio created shape visuals back then (and still does to this day albeit more advanced and appealingly) is to crop a base texture to that shape (such as the checker pattern in GHZ). and then over the top of that add decorations around the edges (based on the edge angle and other factors). These edge graphics typically include things like grass/floors, edge shading, or other kinds of borders.
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AuthorHi, I'm Lewis. I'm a 2D game artist, animator, illustrator, video editor, and game developer.
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July 2023
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